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Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 2 accessibility features for Getting Started in 112 Operator which deal with what support is offered to get started with the game. If you want to play 112 Operator, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture. TouchscreenĪdditional gestures may be required for games played with a screenreader like VoiceOver. Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. If shift key was pressed, it's not a number.We've documented 5 accessibility features for Controls in 112 Operator which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. Set the flag to true and evaluate in KeyPress event. A non-numerical keystroke was pressed. Determine whether the keystroke is a backspace. Determine whether the keystroke is a number from the keypad. Determine whether the keystroke is a number from the top of the keyboard. Void textBox1_KeyDown( Object^ /*sender*/, System::Windows::Forms::KeyEventArgs^ e )
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Handle the KeyDown event to determine the type of character entered into the control. Boolean flag used to determine when a character other than a number is entered.
112 OPERATOR KEY CODE
The following code example uses the KeyDown event to determine the type of character entered into the control.
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The second x mouse button (five-button mouse). The first x mouse button (five-button mouse).
112 OPERATOR KEY WINDOWS
The right Windows logo key (Microsoft Natural Keyboard). The Packet key value is the low word of a 32-bit virtual-key value used for non-keyboard input methods. Used to pass Unicode characters as if they were keystrokes. The OEM tilde key on a US standard keyboard. The OEM Semicolon key on a US standard keyboard. The OEM singled/double quote key on a US standard keyboard. The OEM question mark key on a US standard keyboard.
112 OPERATOR KEY PLUS
The OEM plus key on any country/region keyboard. The OEM pipe key on a US standard keyboard. The OEM period key on any country/region keyboard. The OEM open bracket key on a US standard keyboard. The OEM minus key on any country/region keyboard. The OEM comma key on any country/region keyboard. The OEM close bracket key on a US standard keyboard. The OEM angle bracket or backslash key on the RT 102 key keyboard. The bitmask to extract modifiers from a key value.
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The middle mouse button (three-button mouse). The left Windows logo key (Microsoft Natural Keyboard). The bitmask to extract a key code from a key value. (maintained for compatibility use HangulMode) The application key (Microsoft Natural Keyboard). TypeConverterAttribute FlagsAttribute ComVisibleAttribute Fields
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